for(var i:int = 0; i
var ballArr:Array = [];
var tempBall:ball;
tempBall = new ball();
ballArr[i] = tempBall;
tempBall.addEventListener(MouseEvent.CLICK, click_handler);
addChild(ballArr[i]);
}
function click_handler(e:MouseEvent) {
if(!(e.target).isDead()){
dosomething();
}
}
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