2014年1月16日 星期四
2013年11月10日 星期日
actionscript - array
helpful:
http://livedocs.adobe.com/flash/9.0_tw/ActionScriptLangRefV3/Array.html
var myArray:Array = new Array("Flash", "ActionScript", "Republic of Code");
trace(myArray);
trace(myArray[0]);
//add elementmyArray[3] = "Tutorial";
//remove from 2nd and 1 item
myArray.splice(2,1);
//remove the last item
myArray.pop();
//add one item at the last
myArray.push("39");
http://livedocs.adobe.com/flash/9.0_tw/ActionScriptLangRefV3/Array.html
var myArray:Array = new Array("Flash", "ActionScript", "Republic of Code");
trace(myArray);
trace(myArray[0]);
//add elementmyArray[3] = "Tutorial";
//remove from 2nd and 1 item
myArray.splice(2,1);
myArray.pop();
//add one item at the last
myArray.push("39");
2013年11月4日 星期一
2013年11月3日 星期日
actionscript keyboard event
function reportKeyDown(event:KeyboardEvent):void
{
trace("Key Pressed: " + String.fromCharCode(event.charCode) + " (character code: " + event.charCode + ")");
}
stage.addEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown);
2013年8月30日 星期五
2013.8.30 - EQ - bass
Bass EQ recipes
Bass big three eq quick chart
More girth +6dB at 80Hz
More definition +8dB at 800Hz
More attack +4dB at 3.0kHz
Less mud -3dB at 220Hz
More definition +8dB at 800Hz
More attack +4dB at 3.0kHz
Less mud -3dB at 220Hz
Bass eq recipes
Start here for a modern slap and pop type sound
- Band 1: +8dB at 60Hz
- Band 2: -3dB at 350Hz
- Band 3: +9dB at 850Hz
- Band 4: +8dB at 5kHz shelf
Start here for a vintage R&B sound
- Band 1: +9dB at 100Hz
- Band 2: +6dB at 1.6kHz (narrow)
- Band 3: +5dB at 2.5kHz
- Band 4: 4kHz low pass
Start here for a very punchy low end with plenty of cut
- Band 1: 60Hz high pass
- Band 2: +6dB at 80Hz
- Band 3: +8dB at 900Hz
- Band 4: +7dB at 3.4kHz
Bass compressor recipes
Punchy bass compression
- Ratio: 4:1
- Attack: 50ms
- Release: 50ms
- Threshold: adjust for 3-6dB gain reduction
Smoothing out dynamics
- Ratio: 6:1
- Attack: 0.3ms
- Release: 660ms
- Threshold: adjust for 3-6dB gain reduction
2013年8月15日 星期四
2013.08.15- add movieClip to stage
var temp:movingSnow = new movingSnow();
//add it to the display list
stage.addChild(temp);
temp.x = stage.stageWidth / 2;
temp.y = stage.stageHeight / 2;
2013年7月23日 星期二
java - draw a line first exapmle
import javax.swing.*;
import java.awt.*;
import java.awt.geom.*;
class main extends JFrame{
public main(){
JPanel panel=new JPanel();
getContentPane().add(panel);
setSize(450,450);
JButton button =new JButton("press");
panel.add(button);
}
public void paint(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
Line2D lin = new Line2D.Float(100, 100, 250, 260);
g2.draw(lin);
}
public static void main(String []args){
main s=new main();
s.setVisible(true);
}
}
import java.awt.*;
import java.awt.geom.*;
class main extends JFrame{
public main(){
JPanel panel=new JPanel();
getContentPane().add(panel);
setSize(450,450);
JButton button =new JButton("press");
panel.add(button);
}
public void paint(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
Line2D lin = new Line2D.Float(100, 100, 250, 260);
g2.draw(lin);
}
public static void main(String []args){
main s=new main();
s.setVisible(true);
}
}
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